- 12 Aug, 2021 18 commits
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czbalint authored
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czbalint authored
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benxidosz authored
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benxidosz authored
# Conflicts: # Assets/Prefabs/GameManager.prefab # Assets/Scenes/Platform_spawning.unity
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czbalint authored
# Conflicts: # Assets/Scenes/Platform_spawning.unity
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czbalint authored
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benxidosz authored
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benxidosz authored
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benxidosz authored
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kbgergely authored
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benxidosz authored
# Conflicts: # Assets/Materials/background images.meta # Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
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benxidosz authored
Egy camera állásba a megadott min és max közti darab számú itemet spawnol (külön coin és külön special)
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czbalint authored
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kbgergely authored
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- 11 Aug, 2021 21 commits
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benxidosz authored
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czbalint authored
a bagoly spawnolodik es mozog is horizontalisan
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DrCash-KMark authored
There is a magic number seems to work idk why. Fix is needed
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SachiaTheRaven authored
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DrCash-KMark authored
No more magic numbers. Position depends on collider
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benxidosz authored
felloff -> when camera falling it wong go horizontal. Platform Generator -> the first platform spawn above the player
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benxidosz authored
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benxidosz authored
# Conflicts: # Assets/Scenes/Platform_spawning.unity # Assets/Scripts/GameManager.cs # Assets/Scripts/Items/Coin.cs.meta # Assets/Scripts/OnkoltsegController.cs
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benxidosz authored
# Conflicts: # Assets/FellOffController.cs.meta # Assets/Scripts/Items/Coin.cs.meta
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benxidosz authored
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benxidosz authored
# Conflicts: # Assets/Materials/background images.meta # Assets/Scripts/GameManager.cs
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czbalint authored
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DrCash-KMark authored
the backgrounds size should be correct now mostly, it is not set to scale
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DrCash-KMark authored
It reapets as it should, resizing is still needed
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DrCash-KMark authored
now the sprites repeat themselves only problem is now they miss the first one
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SachiaTheRaven authored
working version in platform + bg scene, I have no idea what I did to make it work
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benxidosz authored
random van egy min és egy max y offset -> újra írtam az Awakeben lévő platform generálást -> addig generál, amíg ki nem tölti a kamerát a platformok. Nehezedés -> 3 képpen nehezedik: - nő az alsó z offset -> egyre távolabb spawnolnak a platformok - nő a Önköltség sebessége - csökken az Önköltség jövési ideje. A nehezedést a HardenTheDifficulty() ban van. És a ScoreController.cs-ben lévő HardenTheLevel event hívja ezt mindig, ha eléri a következő "mérföldkövet".
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- 10 Aug, 2021 1 commit
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